This text file contains the triggers for the cinema in A Cinema on Pitch.
Comments are denoted to the right with **  these are not in the mission!


.Trigger
	.Name Cinema Begin .EndString
	.Check
		.TIME 0.000000
	.EndCheck
	.Action
		.STARTCINEMA
			.CamType TRACKVIEW
			.TagIdentifier 566		** P-51
			EXIT				** allows viewer to use spacebar to exit cinema
			.Yaw 0.000000
			.Pitch 0.000000
			.Dist 44.549999
	.EndAction
.EndTrigger
.Trigger
	.Name Cinema End .EndString
	.Check
		.TIME 360.000000			** total time of cinema
	.EndCheck
	.Action
		.ENDCINEMA
	.EndAction
.EndTrigger

.Trigger
	.Name Opencredit .EndString
	.Check
		.TIME 0.000000				** starts a beginning of cinema
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Using PITCH and DISTANCE in Cinemas .EndString
			.XPos 0.325
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit1 .EndString
	.Check
		.TIME 7.000000				** starts 7 seconds from beginning of cinema
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Begin Pitch at 0.00000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name P51pitch1 .EndString
	.Check
		.TIME 14.000000				** starts 14 seconds from beginning of cinema
	.EndCheck
	.Action
		.ROTATECAMPITCH				** rotate pitch from 0.00000 to 1.5658
			.StartPitch 0.000000
			.EndPitch 1.5658
			.Time 10.000000			** 10 seconds for rotation
	.EndAction
.EndTrigger
.Trigger
	.Name Credit2 .EndString
	.Check
		.TIME 24.000000				** displays text 24 seconds from beginning of cinema
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch at 1.5658 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit3 .EndString
	.Check
		.TIME 31.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch from 0.0000 to 1.5658 views beneath the object. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit4a .EndString
	.Check
		.TIME 38.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 6.300000
			.EndPitch 6.300000
			.Time 1.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit4 .EndString
	.Check
		.TIME 39.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Begin Pitch at 6.30000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit5 .EndString
	.Check
		.TIME 45.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 6.300000
			.EndPitch 4.7174
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit6 .EndString
	.Check
		.TIME 55.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch at 4.7174 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit7 .EndString
	.Check
		.TIME 62.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 0.000000
			.EndPitch 0.00000
			.Time 1.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit8 .EndString
	.Check
		.TIME 63.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch below the wing is 0.0000 to 1.5658 .EndString
			.XPos 0.200
			.YPos 0.700
	.EndAction
.EndTrigger
.Trigger
	.Name Credit9 .EndString
	.Check
		.TIME 70.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch above the wing is 6.3000 to 4.1714 .EndString
			.XPos 0.200
			.YPos 0.300
	.EndAction
.EndTrigger
.Trigger
	.Name Credit10 .EndString
	.Check
		.TIME 77.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Yes, Pitch at 0.0000 and 6.3000 start at the same place. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit11 .EndString
	.Check
		.TIME 85.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 6.99000
			.EndPitch 4.7174
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit12 .EndString
	.Check
		.TIME 86.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch from 6.9900 to 4.7174 starts below the wing. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit13 .EndString
	.Check
		.TIME 99.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 6.450000
			.EndPitch 6.45000
			.Time 1.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit14 .EndString
	.Check
		.TIME 100.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Be careful if you try to go from 6.4500 to 1.2250 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit15 .EndString
	.Check
		.TIME 107.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH				** rolls completely and looks like change direction
			.StartPitch 6.45000
			.EndPitch 1.2550
			.Time 15.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit16 .EndString
	.Check
		.TIME 122.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString This may happen.  Try short moves. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name ME109pitch1 .EndString
	.Check
		.TIME 129.000000
	.EndCheck
	.Action
		.CHANGECAM				** change planes
			.CamType TRACKVIEW
			.TagIdentifier 568
	.EndAction
	.Action
		.ROTATECAMPITCH
			.StartPitch 0.00000
			.EndPitch 0.0000
			.Time 1.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit17 .EndString
	.Check
		.TIME 130.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 0.000000
			.EndPitch 1.5658
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit18 .EndString
	.Check
		.TIME 131.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Begin Pitch at 0.00000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit19 .EndString
	.Check
		.TIME 139.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch at 1.5658 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit20 .EndString
	.Check
		.TIME 146.000000
	.EndCheck
	.Action
		.ROTATECAMPITCH
			.StartPitch 0.00000
			.EndPitch 0.0000
			.Time 1.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit21 .EndString
	.Check
		.TIME 146.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Pitch, unlike Yaw, knows no direction except up and down. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit22 .EndString
	.Check
		.TIME 153.000000
	.EndCheck
	.Action
		.CHANGECAM				** change back to P-51
			.CamType TRACKVIEW
			.TagIdentifier 566
	.EndAction
	.Action
		.ROTATECAMPITCH
			.StartPitch 0.00000
			.EndPitch 0.0000
			.Time 0.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit23 .EndString
	.Check
		.TIME 160.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT				** New title at top
			.StartString DISTANCE .EndString
			.XPos 0.400
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit24 .EndString
	.Check
		.TIME 167.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 44.549999
			.EndDist 17.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit25 .EndString
	.Check
		.TIME 174.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Beginning distance 44.54999 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit26 .EndString
	.Check
		.TIME 181.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Ending distance 17.00000 (closest distance) .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit27 .EndString
	.Check
		.TIME 188.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString This is pretty close and may be best used to fade from. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit28 .EndString
	.Check
		.TIME 195.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 17.000000
			.EndDist 40.000000
			.Time 10.000000
	.EndAction
	.Action
		.ROTATECAMYAW					** changes yaw (left to right)
			.StartYaw 6.30000
			.EndYaw 5.500000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit29 .EndString
	.Check
		.TIME 205.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Fooled ya with the Yaw thing, didn't I! .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit30 .EndString
	.Check
		.TIME 212.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Let's take the distance out a bit further. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit31 .EndString
	.Check
		.TIME 219.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 40.000000
			.EndDist 100.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit32 .EndString
	.Check
		.TIME 220.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Start at 40.0000, end at 100.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit33 .EndString
	.Check
		.TIME 229.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Distance at 100.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit34 .EndString
	.Check
		.TIME 236.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 100.000000
			.EndDist 200.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit35 .EndString
	.Check
		.TIME 236.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Moving to 200.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit36 .EndString
	.Check
		.TIME 246.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Distance at 200.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit37 .EndString
	.Check
		.TIME 253.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 200.000000
			.EndDist 3000.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit38 .EndString
	.Check
		.TIME 263.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Maximum distance is 3000.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit39 .EndString
	.Check
		.TIME 270.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Can ya see anything? .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit40 .EndString
	.Check
		.TIME 277.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 3000.000000
			.EndDist 400.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit41 .EndString
	.Check
		.TIME 287.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Now at 400.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit42 .EndString
	.Check
		.TIME 294.000000
	.EndCheck
	.Action
		.MOVECAMDIST
			.StartDist 400.000000
			.EndDist 200.000000
			.Time 10.000000
	.EndAction
.EndTrigger
.Trigger
	.Name Credit43 .EndString
	.Check
		.TIME 304.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Now at 200.0000 .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit44 .EndString
	.Check
		.TIME 311.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString This is probably as far as you ever want to be. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit45 .EndString
	.Check
		.TIME 318.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString Experiment on your own for the best far distance. .EndString
			.XPos 0.200
			.YPos 0.200
	.EndAction
.EndTrigger
.Trigger
	.Name Credit57 .EndString
	.Check
		.TIME 325.000000
	.EndCheck
	.Action
		.DISPLAYFADINGTEXT
			.StartString To Quit, press SPACEBAR then ESC. .EndString
			.XPos 0.350
			.YPos 0.200
	.EndAction
.EndTrigger
